Recently on display at the Museum at FIT was the work and thesis projects of the graduating class of 2017. Many know FIT is a prestigious school for fashion, but it also teaches many of the arts. The exhibition showcased students work from all sixteen major areas of study. The exhibition was showcased in various areas of the museum and the school itself.
For their final steps to achieving their degree’s students were instructed to create a collection around the concept of ” Design Perspective”. Each took on a different interpretation to create their collections. Students used research on consumers, seasons, and inspirations to bring them to life. They created pieces belonging to either footwear, handbags, millinery (hats), or art. Every piece exhibited was judged and selected by FIT staff and fashion industry critics.
The students of advertising design were to creating content that reaches today’s public. Not only do these final projects advertise a product , they become one with the consumer. The students created experiences, much like we are used to today. To bring out an emotion or thought, not simply an agreement to buy. The advertisements reflect much of what is currently happening and resonates with exhibition viewers.
Computer Animation and Interactive Media
Graduates from the computer animation and interactive media program also focused on engaging with the viewer. They created apps, games, environments and more that integrated their knowledge of technology design. This particular class used many personal experiences and social causes in their work. Race, sexuality, religion and how they felt about these topics came across in these pieces.
The class in fabric styling forecasted the color story of Summer/ Spring 2018. Through market research, trend forecasting and four colors they showcased the latest in women’s wear and home décor. Much of the public does not realize how ahead of time forecasters like these students are. Their work is continually a year ahead of its time.
Fashion Design students used their expertise with fashion design art, CAD, journaling, and art portfolio to create their final designs. Their work was critiqued and selected by industry critics, guest designers and professors who mentored these students. On the judging day the selecteded looks were included in the BFA Future of Fashion runway show. Once the looks were selected the students work with experienced models for their final fittings. Students in the individual categories of Children’s Wear, Intimate Apparel, Knitwear, Special Occasion and Sportswear showcased their looks in the fashion show. Through these steps the students’ personal take on fashion design evolved and prepared them for their careers.
Fine Arts graduates were tasked with answering the question “How does a young artist create work that is relevant in our contemporary culture?” Their work answered this question by adding their personal experience’s and identity to demonstrate advertising, consumerism, environmental issues, and social media. The proximity to multiple museums in NYC helped them cultivate their thoughts and creative process. They are now able to create fine art relevant to the ever changing society.
Graphic design students were to write their thesis exploring the past, present and future on the topic they chose. Through the use of graphic media the students expressed their thoughts. With the images and words they selected they offered a fresh perspective on what’s occurring in today’s society. All the work displayed was critiqued by professionals in graphic design.
Students of the illustration program used their traditional and digital art media experience to creatively problem solve. The issue being how to create images for commercial distribution that targets specific audiences. Through their personal style, technique, expression and body of work cultivated at FIT they were able to solve the issue.
The class of interior design took their education in problem solving, space planning and research to create their own perspectives. Their perspectives and the issues of sustainability, culture and constructions helped them create their thesis. The objective was to create interiors that looked great and spoke to the viewers. Unlike other students Interior design students created their final projects with aesthetic, functional and program constraints. To work around these limitations they used materials, colors and furnishings to create their interior design stories.
Jewelry Design graduates created jewelry with design, craft, economics and ethics in mind. They also thought of sustainability and social responsibility when creating their pieces. They used both modern and ancient techniques to create their jewelry. Their work is to be viewed as both jewelry and individual works of art.
The menswear graduating class created their final thesis much like a tailor makes suits. They showcased their designs in their portfolios to their class during a presentation. Next they created their muslin, a plain white fabric designers use to create the base of their designs. Once their muslins were criticized and reworked they began the final process. Finished fabrics and tailoring techniques were then used to create their final menswear pieces. Finally their work was critiqued by well known menswear designers and put on display. Past graduating classes have been critiqued by John Varvatos, Italo Zucchelli for Calvin Klein and John Bartlett.
The students of the packing design program worked to advance the principals wing branding and packing design. They used innovative techniques to reach the consumers of food, beverage and home products. They also created designs to speak to packing designs to reach the consumers of beauty, personal care and technology products. They were tasked to create the designs within the constraints of conceptual development, graphic execution, production and compliance requirements. They also took into account marketing and what would be their competition.
Students of the graduating photography class expressed political views, fashion trends, and emotions. They also used documentary photography and their personal experiences with family and their childhood to inspire their final captures.Their photography much like those of regarded professional photographers have the ability to impact the societal culture of the present and future.
Textile/Surface Design students created textiles of painted, woven, and screen printed techniques. They implemented classical forms of textile creation with innovative new technologies. They created their own aesthetics within the requirements of the textile industry. Their final pieces showcase the students ability to create new textiles that are creative, full of required techniques and its ability to be marketable.
The class of Toy Design uses imagination to help develop kids self -image. Students created toys that help create a healthy lifestyle of play. Their toys also challenge critical thinking in the child who plays with them. Students incorporated community issues, culture, nature into their interactive children’s games. The toys ranged from stuffed animals, board games, digital worlds and more.
Visual Presentation and Exhibition Design
The Visual Presentation and Exhibition Design program focuses on the ability create environments that inspire, inform and persuade the viewer. Students created life size mock ups of events such as a retail space, display, museum exhibition, event or individual place. The students process included the design process and market analysis with the help of industry experts. Their designs were reviewed in an exhibition and finally developed digitally and physically.
It was immensely interesting to see what the future of the creative fields have in store. There is no shortage of creativity with students like these and the colleges that mold them into productive creators. As I walked through the exhibition I was not only learning about these creative majors but remembering my own time in college. There are more details and hours that go into the final product of a creative industry than consumers and viewers realize.